Tezcatlipocca : Ding 78. Took on a fun mission for a guy on the dock of the Kylong Plains, and was reminded of the slow progression of quests in this game. Now, Champions Online, that is one fast paced game – and EQ2 seems to be the opposite. It’s relaxing actually, the pace doesn’t have to be like a frenetic teenager after a double mocha latte.
Now the XP gain was quite the opposite. Tez had started out near 50% of XP and ended up getting to the level, partly thanks to vitality, but partly what must have been an XP boost. Did something like that happen in the intervening years ? Sure seems like it.
Another clear change is that someone buffed Mystics. I have more offensive choices and can stay alive even if I pull an add or two. Nice ! It sure was annoying to see an add mean run away or die, back in the old days.
But this was a casual run through the game, and left me tinkering with getting my bazaar sales back up. Man, if you’re not up to speed, it’s a difficult process, and I spent quite a while with this before logging out. I am left with the clear impression of “Damn, this is beautiful and relaxing”.