OK – I’m coming back to the game after a long absence. And many of you have continued playing during the six months I’ve been off, and have different playstyles. I do understand that we’re all different but I just remain befuddled. All these posts I see talking about how bad the game / expansion is now.
Kunark, and whatever happened to change combat, is the best thing I’ve ever seen in this game.
Finally, I don’t have to group to finish quests, which as far as I’ve ever been able to tell are the perfect thing for soloers. Need to kill a triple – up ? You don’t have to spend a fortune on the broker first, only to find that in ten levels you need to earn another fortune. Or somehow convince other people to stop whatever it is that they’re doing, and talk them into grouping with you so you can knock out a quest.
You might think, ah, just find someone to group with and then help them out with what *they* are trying to accomplish. I’ve played a long time too, and mostly the people I can get to help me out are bored and don’t have anything they need help with. Leaving me in the position of feeling like a leech – “Help me out. OK, we’re done, thanks a lot !”. Talk about making me even more of a solo player. Who wants to take advantage of other people like that ?
I’ve rarely seen anything useful from a quest. See old posts regarding the need to finish heavy grouping quests when they were very grey; resulting in useless rewards. The as-designed solo quests gave stuff that worked, OK , to a point. Kunark seems to be giving useful things to soloers for once, which I tend to think is a good thing. As long as they don’t eclipse the legendary raid drops, which I don’t think they have. It’s an amazing change of pace for me to actually *get gear I can use*.
Maybe someone can enlighten me. Is there really that much enjoyment, doing a quest in a group ? I’ve never, ever seen that. The times everyone is all working on the same thing, it’s just a matter of getting it done without reading the text or getting into the spirit of things. Kill everything, get updates, run to the next thing until we’re all finished. It reminds me of nothing more than………… dungeon crawling. Which doesn’t require a quest in order to get done, just good xp and rewards.
I see a lot of talk about WOW – ifying the game. I couldn’t play WOW long enough for a thorough evaluation, but I didn’t see that in the mechanics. And the graphics – without a doubt, the idea of playing little cartoons is why I left WOW. EQ2 has excellent and realistic – looking fantasy graphics, making me feel like *I * am really in the world. Here’s hoping they don’t try to change that; I tend to doubt they could.
But the quest mechanics in WOW are much different. Every quest I got was
- Please do this for me.
- Go out and do the one thing
- Thanks ! Take some money.
You can argue that that’s pretty similar to EQ2, and it is. But there’s a huge amount of variety and depth in #2, in our game versus WOW. Kill ten rats, find the tiny rock somewhere in a zone, harvest things, fight some more, craft a weapon….. it just goes on and on. And never once did I see this in **the other game**.
Here’s why I started this rant. Gallenite might be leaving, everyone’s bitching about the direction they took in Kunark, all of which might give them the idea that they went the wrong direction. Which might then lose the fun parts for the obsessive achievers / questers such as myself. Because, by contrast, I don’t see anything wrong with the expansion, love the direction they’ve taken, and haven’t a single complaint other than minor quibbles about artwork.
EQ2 is not about a single style of play; there are many, many styles that they need to accomodate in walking the fine line of fun, inclusion, and commercial success. Don’t lose focus guys, find the right ways to make us all happy. Me, I want the next expansion to be just like Kunark; while still making it right for all the critics.