Barkscratch : Ding 13, then 14. 60% XP. Started off the weekend going to Kojan and putting the remainder of my diplo clothing in both the bank, and the broker. Surprisingly, the things I didn’t think would sell, sell well. I’m talking about the diplomacy rewards that add one point to (demand, flattery, etc) for one parley only.
The clothing that adds to these – great. It’s there every parley. A one-time-use potion is not something that sounds good to me, but people are buying them.
After I was done with this, it was time to listen to Gekkeikan’s advice and head off to Veskal’s Exchange. Got a bunch of quests, worked them, in between killing Verdant Lurkers.
(What kind of name is that ? It brings to mind a colorful version of the lurkers from AD&D, like a floating manta ray. And yet it’s the name of a group of people opposed to Veskal.)
Ground away on these guys for awhile. It was a lot of fun. Making sure I got single pulls was enough of a challenge to be enjoyable. Got killed a few times – instead of getting one I might get two, or more. Was also ambushed by a three-person patrol once. But on the average I got tons of XP, and could really see the effect of doubling.
Root and Rot works very well with a druid. If the mobs are fairly low, root sticks almost all the time, and the DOT’s that I have are very damaging. When root breaks, reapply and re-DOT, throw in a Sunburst no-casting-time nuke, and the thing is quickly dead. Even when they get up close and personal, I don’t have much trouble – that is, from the two-dot mobs at least.
I saw my first nasty boss mob late last night. A 4-dot spider which was around level 14. I stupidly took it on, not realizing until after the first nuke that it was too tough for me. Root didn’t stick long enough for me to run. Unfortunately, nobody would group up over the weekend. Gekki and I were on at opposing times unfortunately. The various soloists I saw in my killing fields ran quickly, or declined group invites. Bah.
And eventually I figured out my faction issues with the Spider Island. I’m a caster, so if I want to kill something low level my tendency is to nuke the bejesus out of it. I can one-shot level 3 mobs now. But you can’t do that if you want faction – everything that I one-shot gives none.
That’s anything but sensible or fair. Sword-swingers almost certainly get an advantage on faction grinds. But knowing is half the battle, and I can just aggro a group of things and burn em down the next time it’s necessary. But not now – I am at over 200 Leth Nurae faction.
This brought me to last night’s late late activity, the great search for the entrance to Leth Nurae. After 12:30, I didn’t feel like killing anything more, so that was the end of double XP for me.
Apparently, there’s only one way in to Leth Nurae, and it’s from the wrong side of Veskal’s Exchange. I need to follow the route from Halgarad to Veskal’s, run along the north end of the river, as if I’m going to New Taragonor. But instead of crossing to the south side of the river, and heading west to the road; I cut north where I would normally cross the river.
You run for awhile and need to be very careful about baddies – level 23ish mobs in the countryside, most non-aggro – and eventually come to a road that heads back east again, through a canyon into Leth Nurae.
Very nicely done city. I didn’t get a great look at it because it was late. Unfortunately, the one thing I really want right now – noble presence – I couldn’t find in the town anywhere. But this place is clearly a diplomacy heaven. Just like Joao said – many, many chances for civic diplomacy. I won both of the parleys I attempted with the Elf Deck.
Wandered the entire palace – no noble presence mobs low enough for me to take on. I need to get up to around 75ish noble presence to continue a quest inside of Veskal’s. Many soldiers, crafters, and clergy. Clergy were in short supply in Kojan. I need to wander this place and do some parleys, but will probably leave to get noble parleys if they’re not available. Sleep claimed me and I logged off.