Barkscratch : Ding 4 blacksmith. Went ahead and got into the crafting with both hands, and I’m pleased with the way it works.
The metal crafting process starts by forming a raw material; adding fuel and other components; shaping and pounding; and finally finishing. The process works very well and stays interesting. You have choices along the way, including what quality level to try and make something at. And if you choose wrong, you run out of “action points” and your crafting session fails.
The work order methodology is very well done. Get a work order, and you get the raw materials needed to do it. You get the recipe temporarily – it poofs after you are done crafting. You need to buy the fuel and “utilities” in Vanguard-speak, aka the other components needed to do things like oil, water, etc. You get paid for your work; but that’s not the main reason I was doing it.
Mainly I did them for the XP gain, and the hope that being a higher-level crafter will get me some nice stuff to make. I sure can’t use any of this; Druid Blacksmith ? That was an oops all right. But hopefully I can make weapons and sell them or something like that. The coin you get from the work orders barely, or doesn’t, cover your fuel and utility cost. It didn’t bother me though, because unlike EQ2 the crafting here isn’t *boring* to do.
One very nice touch is the number of possible work orders; I made copper pots, copper swords, copper boots, copper jacks – and hardly scratched the surface. It’s fun to imagine making the many different things as you craft. Blacksmithing also apparently consists of “finishing” and “refining”, and has two taskmasters, both of whom I got various jobs from.
Now, various complications arose as I crafted, and about half of them required tools that I don’t have. I bought a second toolbelt and put a rasp into it; but I can only access one toolbelt at a time while I craft apparently. You can switch them out, but you lose action points, which turned me off of the idea right away. I tried to buy a four-slot toolbelt but that didn’t work out.
I’m confused by this equipment expertise stuff. I have 73% free expertise as a crafter; the four-slot toolbelt required 50%. And yet, when I tried to buy it, it was ghosted out as if I couldn’t use it. Why is that ? Doesn’t make sense – there must be some level or skill restriction that’s not shown.
If the intent is to allow an eensy teensy bit of profit with the system, I think they’ve failed. But they’ve made an engaging system otherwise. The recipes I got to make things aren’t very useful – I don’t know what they are from their names, and didn’t take the time to view each one given the availability of work orders. I expect that’ll come with time.
After I got done with crafting, I headed out and finished up the newbie diplomacy quests. You find evidence that a Bloodhowler is loose inside Dahknarg, and you want to stop him. Along the way, you accuse the wrong guy, figure out who the correct guy is, stop the summoning ceremony, and get the right guy put onto trial.
Wow, bravo guys. This was a quest series with a great plot, lots of things to do, plenty of challenge – exactly what I want to see out of quests. Now, afterwards, I can apparently start the “horse quest” from diplomacy, and do Civic Diplomacy. I started with the latter.
Civic Diplomacy is a great idea in theory – if only I could find somebody to try and practice it on. It took quite a long time, but finally in Derogar’s Outpost I found maybe three different people who I had enough “presence” with, and who were only level 50 difficulty, so that I could try it out. Level 75, the next highest, I was unable to engage.
I struck out both times, and took a faction hit for trying. Ouch. Well, they are repeatable but not on a fast timer apparently. Due to the late hour I decided to try again tomorrow.