Posted by: mrrx | November 22, 2006

Worth of MMO monies ?

My favorite subject – virtual economies.    Still, I’d love to know what this guy was thinking when he built this table :

Virtual Currency US$ Virtual Currency :
Monopoly$
DoAC (Plat)
WoW (Gold)
FFXI (Gil)
EQ II (Gold)
SL (L$)
CoH (Influence)
Lineage 2 (Adena)
There (T$)
D&D (Plat)
Monopoly
Guild Wars (Gold)
SWG (Credit)
Anarchy Online (Credits)
EvE (ISK)
0.7134
0.17072
0.020805
0.02035
0.005044
0.00221375
0.001156333
0.0005
0.0002393
0.000231176
0.000064
0.000000841
3.334E-07
0.000000145
3085.964571
738.4859429
89.99648571
88.02828571
21.81890286
9.57605
5.001967619
2.162857143
1.035143429
1
0.276845714
0.003637926
0.001442193
0.000627229

Presumably the table’s just for fun.    Still, suppose you wanted to draw some conclusions about value of virtual currency – could you do it ?

You could build a similar table based on real-world currencies and draw some conclusions from it, based upon the price of gas, or bread, or some such basic commodity, or the CPI.

There is no such basic commodity in the world of MMO’s.     A sword in EQ2 is not a sword in World of Warcraft.     But plenty of farmers make money in MMO’s so the lesson is actually the reverse – the value of an in-game currency is it’s denomination in US dollars.      It’s probably not blindingly obvious, but to really analyze the worth of currency you have to compare what can be bought with it, not simply compare values like the cost of monopoly money versus virtual currency. 

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